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Character Analysis — Dan: Moveset, Strengths, and Optimal Build

2025-06-09 8 min read Character Guides

Dan is the titular hero and the character most players will spend the vast majority of their time with. He is the most well-rounded fighter in the game — not the fastest, not the strongest, but the most versatile. Understanding every facet of Dan's moveset is the key to mastering the game.

Dan's Complete Moveset

MoveInputDamageRangeBest Use
JabTap PunchLowShortInterrupting enemy attacks, starting combos
CrossPunch x2MediumShortCombo filler, knockback on final hit
UppercutPunch x3 (timed)HighShort + UpLaunches enemies for aerial follow-ups
Charged PunchHold PunchVery HighMediumShield break, wall destruction, heavy stagger
Front KickTap KickMediumLongSpacing tool, pushing enemies into pits
RoundhouseKick x2HighWide arcCrowd control, hitting multiple enemies
Jump KickJump + KickMediumLongApproaching ranged enemies, cross-ups
Super PunchSpecial ButtonMassiveFull screen dashBoss finisher, panic button, elite eliminator

Dan's Strengths

Best-in-Class Punch Damage

Dan's punch attacks scale better with upgrades than any other character's basic attacks. At maximum upgrade level, his full punch combo deals more damage than some characters' special moves. Invest heavily in Punch Damage upgrades — it is the single most impactful stat for Dan.

Superior Combo Potential

Dan's moves chain together more smoothly than any other character. The basic bread-and-butter combo — Jab, Cross, Uppercut, Jump Kick — flows naturally and keeps enemies stun-locked for the entire sequence. This combo alone can kill most regular enemies before they have a chance to attack.

Balanced Stats Across the Board

Dan has no crippling weaknesses. His health pool is average, his movement speed is average, his special move cooldown is average. This means no matchup is inherently bad for Dan. You can take him into any fight and succeed with good fundamentals.

Dan's Weaknesses

Shorter Reach Than It Looks

Dan's punches have surprisingly short range. Against enemies with long weapons (spears, swords), you need to close the distance before attacking. Jump kicks are your best gap-closer against ranged threats, but the landing recovery frames can leave you vulnerable if you misjudge the distance.

Special Move Has a Long Recovery

Dan's Super Punch is devastating but leaves him vulnerable for nearly a full second after the animation ends. Never use it when surrounded by enemies — the recovery frames are long enough for nearby enemies to land multiple hits. Use it against isolated targets or as a finisher when only one enemy remains.

Average Movement Speed

Dan is not slow, but he is not fast either. In Survival Mode's later waves, faster enemies can outmaneuver him. Upgrade Movement Speed as your fourth or fifth priority to mitigate this — the difference between base speed and Level 3 speed is substantial.

Optimal Build Path

For the most effective Dan build, follow this upgrade sequence: Punch Damage → Max Health → Kick Damage → Movement Speed → Special Power → Special Cooldown. This build maximizes Dan's natural strength (punching) while shoring up his only real weakness (mobility). The kick damage investment is necessary for shielded enemies and crowd control situations where punches are too short-range.

For accessories, prioritize anything that increases combo duration or provides health regeneration. Dan's best-in-class combo game means he benefits more from extended combo timers than any other character.

Advanced Technique

The Uppercut can be animation-canceled into a Jump Kick if you input the jump immediately after the uppercut connects. This extends your air combo by one hit and can carry enemies toward pits or hazards. It takes practice but is essential for high-level play.